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Solo
Practice the draft loop, try any settings, and replay immediately. No account is required.
Start SoloNew player guide
Spin. Pick. Sim. Compare.
Spin a historical team-season, draft one eligible player, and build a complete roster. Then simulate how that group projects across 162 games.
New here? Leave the settings on Classic and start with Solo. You will understand the entire game loop after one draft.
The complete game loop
Everything else on this page helps you make better decisions or choose a different way to play.
A random MLB team and year appears. That exact historical roster becomes your draft board.
Choose one eligible hitter or pitcher from the board and place that season into an open roster slot.
Keep spinning and picking. You may pass on a board, but every spin counts against your limit.
Once every required slot is filled, Stat GM turns the completed roster into a projected 162-game record.
Draft-room tour
The layout changes to fit your screen, but the same four pieces remain: the current team-season, player board, roster, and remaining spins.
Every board comes from one real team and year. Team and year change with each spin.
Switch hitters/pitchers and sort the visible stats.
Open positions show which players you can draft.
Track remaining boards against remaining roster spots.
What you are building
Classic uses LF, CF, RF, 3B, SS, 2B, 1B, C, SP, and RP. DH Mode adds a hitter-only wildcard; Extra SP adds a second starter; using both creates a 12-pick roster.
Hitters need at least five games at a fielding position. Pitchers need at least five starts for SP or five relief appearances for RP.
Ways to play
Solo is the easiest place to learn. Challenge Mode and Daily GM are where Stat GM becomes competitive—and where the real fun is. Other users see the same team-season boards, so the difference is what each person does with them.
Start here
Practice the draft loop, try any settings, and replay immediately. No account is required.
Start SoloHead-to-head
You and an opponent receive the same fixed board sequence and settings. Draft asynchronously, then compare projected records.
Open 1v1 LobbyEveryone plays
One shared board sequence, one entry per account, and a leaderboard against everyone who plays that day.
Play Daily GMOptional depth
Classic is ready to play. Presets, decades, league, and team filters change which team-seasons can appear. Choose 15 or 18 spins, then add optional Hard Modes when you want a different challenge.
Adds one hitter-only wildcard slot.
Adds a second starting-pitcher slot.
Redacts draft-board statistics. Hidden Stats Challenges are unrated.
Players may be drafted only at their primary position.
Allows 1981, 1994, and 2020 to appear.
Limits spins to losing team-seasons.
Gives each board a 10- or 20-second timer.
Common questions
No account is needed for Solo. An account is required to draft in 1v1 Challenge Mode or Daily GM.
No. You can spin again without making a pick while enough spins remain to fill every open roster slot. Every spin still counts.
No. Once a player is drafted into a slot, that pick is locked for the rest of the draft.
No. Standard Challenges are asynchronous. Once a challenge begins each user has 24 hours to complete their draft though most challenges are completed by both users within 5 minutes.
The higher projected win total wins. Ties use combined hitting and pitching rating, then spins left, before recording a tie.
It evaluates the historical season statistics on the completed roster and converts the hitting and pitching results into a 162-game projection. Read the scoring guide for details.
Ready to play?
Warm up in Solo, then compare your decisions in a 1v1 Challenge or today's Daily GM.
Looking for the familiar head-to-head format? Read the 82-0 baseball overview.